Character Design: An introduction

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Arvalis-2012 by arvalis
Arvalis-2012 by arvalis


What does 'Character Design' mean?
The character design is the process  which comes after the characterisation and consists in defining the character  through his/her physical appearance. 
We need to consider a character as a little fictional creature, human or not, that aims to please its creator and the public as well.
While the basic characterization of this fictional creature (his tastes, his fears, his behaviors) may take a little mental effort, as it is a sort of list of emotions, facts and feelings that come and go in the life of a character, the process of visual realization of this creature may not be as simple. That's why many writers and characters creators prefer to rely on experienced hands.
Also many of the mental aspects of the character are not possible to gain by using 'static' visual medium. For 'static' I mean all the illustrations and drawings unable to tell a story, but that's the beauty of writing and reading, isn't it?  Anyway there are also plenty visual media that can graphycally or spatially recreate the emotions of a certain character, his thoughts, his complex mental structure that makes our creature a simulacrum of the human being. I'm talking about cartoons and comics, videoclips, anime and manga art, where the design of the character is a real milestone in the realization of a story of success.

Which are the differences between a design for cartoons and a design for games?
The first one requires a simple shape, highly recognizable at a first glance. The second one requires a higher complexity, able to show the real power of rendering of the console (or the power of your video adapter). The higher complexity design works really well for concept art  and trading card games as well. 

Slugterra Development 6 by CreatureBox
Slugterra Development 6 by CreatureBox

Tips from experts?
  • Take a sheet of paper and write down the psychological characteristics and traits that you want to give to your character. If the character is not yours but you already have a description of the author, the better.

  • It's also important to see the character in proportion to the medium on which the character will appear and the target audience it should have: keep the design simple if it's going  to appear on small media, use more structured design in case of  larger media, use bright colors if the character is designed for children. In any case, the design must be strong and original to make it look interesting to its public.

  • Now you can start sketching. Take inspiration from the world that surrounds you, from fashion magazines, from other original characters. Starts from a successful design and work on how you would change it for the better. Add items to its design and remove others. 

  • In cartoons, the consistency of the line should be the protagonist: use curved lines for good and sweet characters, use hard and sharp lines to  present cruel and evil characters. You may also need to exaggerate the physical features that correspond to mental characteristics: thick arms for a strong man, thick lips for a seductive woman...

  • Colors ay be really important. Dark colors, black and purple (and sometimes acid green) are used to identify the villains. Bright colors, white and pink are for vouchers. Heroes uses yellow, red and blue.


Oritental Enchantment by HiOutsider-Studio

  • Add accessories to your character. Animals could work as accessories as well, but their symbolic meaning can be very vast and ancient. New items will help add personality to your character, or they'd give you ideas for their background story. Clothing is a very important accessory to identify the social class and taste of a character. A warrior will have an armor, a mage will have a stick or a scepter, one who wears sandals will not be a great walker unless he/she is poor...They say the clothing doesn't make the monk, but in Character Design the bow makes the archer and the sword makes the knight. 

  • Works a lot on your character behaviours and facial expressions. Is he/she the angry type? Or is he/she curious? Well,  in both cases it will affect his/her appearance!



  • Good designs are well balanced. Doodle many designs without planning but don't add too many oddities to the same character. Just one but a good can be enough. Try to work on the silhouette of your character, make it immediately recognizable.

  • Develop your design both on your computer and using a sketchbook. The world is the best inspiration, especially when you can look at so many human types all together. Look at their make up, hair, facial features, clothing...Everything! 

  • Works on characters with different physical characteristics that can help identify the 'type' at first sight. 


Some good design sketches

Scarlet Empress by your-fathers-belt
Jarael character design by harveytsketchbook  norah epstein by AlexPascenko  Cha01 by your-fathers-belt  knight    s by AlexPascenko
Sketch Character Design. by Nafah  Go dark by algenpfleger  cornell final version 3.0 by AlexPascenko  Brides for Highlandar by yasa-hime
   SB doodles by AlexPascenko  cornell final by AlexPascenko Maangchuan Jyh by offrecord  Blood moon by offrecord
carmilla 2.0 by AlexPascenko Maangchuan Yaw by offrecord  Carrie v3.0 by AlexPascenko  Commissh - Moonhawk by kasai  ICHIDO-DOODS. A gang of idiots by kasai 


Items study and different races or types

Rift Necromancer Tank Minions by ArtofTy
Dark Queen by dustsplat   Pathfinder Paladins 1 by Scebiqu  Javelin-2012 by arvalis
  Pathfinder Paladins 2 by Scebiqu  Tryndamere Concept Art by Zeronis   offensive combat characters by michalivan 
   Spektre-2012 by arvalis  Siege. Characters by Gimaldinov
   Yet another one by Kurunya  COTV armor by Reza-ilyasa  Lady Kushana by Zeronis
 <da:thumb id="265626856"/> Zyra Official Concept Art by Zeronis  Sophie concept by anndr
Some Posts by akizhao 


Process: from the sketches to the final version

Whakan - Characters 01 by Kurunya  Whakan - Characters 02 by Kurunya 
Lio design process by Ranoartwork  X-FEM 3 by ChaseConley  Kartel- color experiments 1 by ChaseConley
 

Some finished character designs

COLD FLAME by offrecord


<da:thumb id="314012328"/> <da:thumb id="313765663"/>   
Demon Hunter Blank BG by Zeronis  character study05 by tahra   Dream Evil by anndr  Unicorn by juuhanna
Warriors by naturaljuice   Sombras Divinas: Brianna by telthona  Sombras Divinas: Elynin by telthona  Reload by AdrianDadich
  <da:thumb id="348982890"/>  Mimi by naturaljuice  Wraithborne by elgrimlock  character study04 by tahra
Admiral Emmerich Kephran by Zephyrhant  Michiko Toyoda by dCTb <da:thumb id="346887452"/>  Amalur - Kollossae by Gorrem  111025 jaslyne by rosebesch
Cyber-238 by Rahmatozz <da:thumb id="338086470"/>   tribal warrior by len-yan <da:thumb id="266514566"/>
Arthas Menethil by JamesRyman  Amalur - Ljosalfar by Gorrem  Amalur - The Jottun by Gorrem  Vatori Advanced Version by trejoeeee
APB Stacy James by arnistotle  APB Sofia by arnistotle  The Entomber by Gorrem  Amazon design by PeteMohrbacher  Commission: Naraku by Wen-M
Archer by Goshun  scorpion woman by SiaKim <da:thumb id="318178740"/>  Knight Design Male by lorlandchain  World of Warcraft Kazuki 1of13 by Meiphon
ZZ by jeffwamester  character study 07 by tahra   Traxex by kunkka  character study06 by tahra
Gothic Witch by Scebiqu  study character by tahra   F i r e P l a i n s by MarcBrunet  Kraun by ionen  The Dancing Dragon by bluessence
    Dark and Day: Keiko Kirin age 13 by nJoo  Ivae by Charlie-Bowater  Tantai Xuan by fangogogo <da:thumb id="254686135"/>  ocs - Meral color by krhart
Twilight Waltz by MichelleHoefener <da:thumb id="217489332"/>  assassin-female by Cushart  


Sources: 


Credits:
All the images belongs to their respective owners. Click on the image to see the fullview from the artist gallery.
English is not my mothertongue. Be gentle. :dummy:


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smashingants555's avatar

If you have completed designing your character and don't know where to start with naming, personality, backstory, etc. Please go check out my journal! <3