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January 25
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Character Design: An introduction

Fri Jan 25, 2013, 12:29 PM
Arvalis-2012 by `arvalis
Arvalis-2012 by `arvalis


What does 'Character Design' mean?
The character design is the process  which comes after the characterisation and consists in defining the character  through his/her physical appearance. 
We need to consider a character as a little fictional creature, human or not, that aims to please its creator and the public as well.
While the basic characterization of this fictional creature (his tastes, his fears, his behaviors) may take a little mental effort, as it is a sort of list of emotions, facts and feelings that come and go in the life of a character, the process of visual realization of this creature may not be as simple. That's why many writers and characters creators prefer to rely on experienced hands.
Also many of the mental aspects of the character are not possible to gain by using 'static' visual medium. For 'static' I mean all the illustrations and drawings unable to tell a story, but that's the beauty of writing and reading, isn't it?  Anyway there are also plenty visual media that can graphycally or spatially recreate the emotions of a certain character, his thoughts, his complex mental structure that makes our creature a simulacrum of the human being. I'm talking about cartoons and comics, videoclips, anime and manga art, where the design of the character is a real milestone in the realization of a story of success.

Which are the differences between a design for cartoons and a design for games?
The first one requires a simple shape, highly recognizable at a first glance. The second one requires a higher complexity, able to show the real power of rendering of the console (or the power of your video adapter). The higher complexity design works really well for concept art  and trading card games as well. 

Slugterra Development 6 by *CreatureBox
Slugterra Development 6 by *CreatureBox

Tips from experts?
  • Take a sheet of paper and write down the psychological characteristics and traits that you want to give to your character. If the character is not yours but you already have a description of the author, the better.

  • It's also important to see the character in proportion to the medium on which the character will appear and the target audience it should have: keep the design simple if it's going  to appear on small media, use more structured design in case of  larger media, use bright colors if the character is designed for children. In any case, the design must be strong and original to make it look interesting to its public.

  • Now you can start sketching. Take inspiration from the world that surrounds you, from fashion magazines, from other original characters. Starts from a successful design and work on how you would change it for the better. Add items to its design and remove others. 

  • In cartoons, the consistency of the line should be the protagonist: use curved lines for good and sweet characters, use hard and sharp lines to  present cruel and evil characters. You may also need to exaggerate the physical features that correspond to mental characteristics: thick arms for a strong man, thick lips for a seductive woman...

  • Colors ay be really important. Dark colors, black and purple (and sometimes acid green) are used to identify the villains. Bright colors, white and pink are for vouchers. Heroes uses yellow, red and blue.


Oriental enchantment by *TorqueArtStudio
Oritental Enchantment by *TorqueArtStudio

  • Add accessories to your character. Animals could work as accessories as well, but their symbolic meaning can be very vast and ancient. New items will help add personality to your character, or they'd give you ideas for their background story. Clothing is a very important accessory to identify the social class and taste of a character. A warrior will have an armor, a mage will have a stick or a scepter, one who wears sandals will not be a great walker unless he/she is poor...They say the clothing doesn't make the monk, but in Character Design the bow makes the archer and the sword makes the knight. 

  • Works a lot on your character behaviours and facial expressions. Is he/she the angry type? Or is he/she curious? Well,  in both cases it will affect his/her appearance!



  • Good designs are well balanced. Doodle many designs without planning but don't add too many oddities to the same character. Just one but a good can be enough. Try to work on the silhouette of your character, make it immediately recognizable.

  • Develop your design both on your computer and using a sketchbook. The world is the best inspiration, especially when you can look at so many human types all together. Look at their make up, hair, facial features, clothing...Everything! 

  • Works on characters with different physical characteristics that can help identify the 'type' at first sight. 


Some good design sketches

Scarlet Empress by ~your-fathers-belt
   
   
    
   
 


Items study and different races or types

Rift Necromancer Tank Minions by *ArtofTy
   
     
   
    
  
 


Process: from the sketches to the final version

Sketch Stages by ~dapper-commissions
  
  
 

Some finished character designs

COLD FLAME by *offrecord


     
    
    
     
    
    
   
    
    
    
     
      
      


Sources: 


Credits:
All the images belongs to their respective owners. Click on the image to see the fullview from the artist gallery.
English is not my mothertongue. Be gentle. :dummy:


Add a Comment:
 
:iconkatcho:
Mood: Love ~katcho May 11, 2013  Hobbyist Traditional Artist
this is really great :) thank you for posting this :)
Reply
:iconbinson:
~Binson Apr 16, 2013  Student Traditional Artist
Thank you for posting this lengthy informative piece.

Extremely helpful!
Reply
:iconzeranote17:
thank you for posting this, it really helps
Reply
:icons-dragon123:
this is so helpful!!! Thanks for making it and giving so many AWESOME examples!
Reply
:iconcharanty:
Colors ay be really important. Dark colors, black and purple (and sometimes acid green) are used to identify the villains. Bright colors, white and pink are for vouchers. Heroes uses yellow, red and blue.
-------> Nothing gives me more pleasure than beating the dust out of this one. You have no idea.:iconhurrhurrplz:
Reply
:iconpygmyink:
*Pygmyink Feb 8, 2013  Student General Artist
........Thank you so much for your effort on putting this together! Totally an inspirational and very important advice indeed! I am on a verge of hitting a wall on character designing. I have alien lifeforms and monsters...cause I can't come up with anything new >X(... Need more research, this one has pretty much given me a lot of knowledge.

Just gain a vast majority info of how to use references correctly, and now getting to learn more about solid character design concept is a superb. I've never stopped doing research about it, just feeling a bit slacker so I feel this article here has helped me a lot.

Thanks! 8}
Reply
:iconslugette:
Mood: Love *slugette Feb 7, 2013  Hobbyist General Artist
Just wanted to say thank you so much for very inspirational article!! :iconloveloveplz:

It inspired me to revisit my old OC for a complete re-design: [link]
I am so happy with how it turned out!! :)
Reply
:iconhumblelulubjd:
Mood: Love ~HumbleluluBJD Feb 2, 2013  Hobbyist Photographer
Great Article, great timing too! I was thinking about how I'd make my character look for a graphic novel I'm writing. I know her personality, but was a bit stuck on how to bring out her personality in a visual matter. but this has given me some ideas and some insight, so thank you!!
Reply
:iconrieke-b:
~rieke-b Feb 1, 2013  Professional Traditional Artist
Artists and writers should be careful not to neglect the story when they concentrate too much on impressive character desings.

The story is everything! Many people can create highly detailed characters with interesting outfits, but they often don't seem real because the design can be very distracting. I just don't like movies, games or comics anymore who try to bowl the viewer over with spectacular design ideas, but have no ideas for the story itself. It's what I call it the "Avatar effect": It seems like they animated every leaf on every tree in the background, but there was nothing new about the story.

Stories should be about people, not details. When you don't have conflicts, topics, some humour and unexpected events that were inspired by real life, the characters designs won't be much more than chess figures moving around a bit.

On the other hand, if you really have something to say, you can just as well use stick figures (as long as they have interesting dialogues, real conflicts, dynamics and some expression).

Artists shouldn't concentrate on design too much. The web is bursting with cool, flawless looking characters, but what we really need are stories with topics that are able to really move people. The design alone will be forgotten instantly unless it's linked with something that enables the viewer to get emotionally attached to it.
Reply
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